Early prototype · being built

Everyday tasks, turned into a cozy little adventure.

QuestHome is an early-stage game for families. It is designed around one simple idea: when a child completes an everyday task, that task becomes part of a home-and-garden world they can grow.

How it works

Three small steps, repeated.

The core loop is intentionally simple, and the whole flow is still being prototyped.

  1. A parent sets a task

    Parents add the everyday things that already happen at home — tidying a room, feeding a pet, helping with dinner.

  2. A child completes it

    The child does the task in real life and marks it done, the same way they would with any family routine.

  3. Progress feeds the game

    Completed tasks feed into the game experience, so everyday effort turns into visible progression instead of a checklist.

The experience

A cozy home and garden that grows.

The current visual direction is a warm, cozy home and garden — a space that feels lived-in rather than competitive. The prototype is being built around the feeling of caring for a place a little more each day.

Instead of points and leaderboards on their own, progression is meant to show up as a home that develops over time: small, calm, and rewarding to come back to.

Specific mechanics are still being explored and are not final.

Why QuestHome

Built around the rhythms families already have.

Responsibility that feels rewarding

Everyday tasks are part of family life already. QuestHome is designed to make finishing one feel like progress, not like a lecture.

Made for the whole family

Parents set the tasks, children take them on, and everyone can see the same progress. It is a shared thing, not a one-person tool.

A game first

The experience is meant to be played, not administered. Progression, place, and mood come before charts and scoring.

Where things stand

QuestHome is being built.

QuestHome is an early prototype, not a released product. The core idea and the cozy home-and-garden direction are being designed and tested right now.

There is no public release yet, no app-store listing, and no launch date to share. Pricing, availability, and timelines are undecided and will be shared only when there is something real behind them.

  • Now

    Shaping the core loop and the look and feel of the home and garden world.

  • Next

    Prototyping how everyday tasks connect to in-game progression for families.

  • Later

    Sharing a playable version — the timing for that is still open.